Class Library: Hunter
|
Hunters are the only archers of the frosty realm of Midgard. Their ability to train in Archery leads them to be one of the best long-ranged damage dealers in the realm. They also can learn how to wield a spear or sword for powerful melee fighting. In addition, blessed by their Norse goddess of the Hunt, Skadi, Hunters are capable of using her blessings to enhance and protect themselves.
Beastcraft is the spell line available to Hunters, which gives them pet summoning and charming spells. While Hunters are neither masters of arms, archery, nor stealth, their combined abilities allow them to battle using tactics and guile over sheer brute strength.
WEAPON SPEC.
SWORD
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Whirling Blade | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Stabbing Blade | Whirling Blade |
Medium Bonus
|
None
|
Medium
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
3
|
Wildblade | Stealthed |
High Bonus
|
Low Penalty
|
Low
|
High
|
None |
4
|
Frost Cut | You evade |
Low Bonus
|
None
|
Low
|
High
|
16% Attack Speed Debuff, 20s duration |
6
|
Draw Out | None |
High Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
8
|
Northern Lights | In front of target |
Low Bonus
|
None
|
Medium
|
Medium
|
19% Attack Speed Debuff, 20s duration |
10
|
Assault | You evade |
Medium Bonus
|
None
|
Medium
|
Low
|
None |
12
|
Temper | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
15
|
Aurora | Northern Lights |
Medium Bonus
|
None
|
Medium
|
High
|
Bleeding, 14 damage/ tick, 20s duration |
18
|
Baldur's Fury | Assault |
Medium Bonus
|
None
|
High
|
Medium
|
Stunned, 5s duration |
21
|
Reinforcement | You evade |
Medium Bonus
|
Low Penalty
|
Low
|
High
|
Bleeding, 14 damage/ tick, 20s duration |
25
|
Ice Storm | You evade |
Medium Bonus
|
None
|
Medium
|
High
|
None |
29
|
Rush | Reinforcement |
None
|
Medium Penalty
|
Low
|
High
|
21% Attack Speed Debuff, 20s duration |
34
|
Polar Rift | None |
Medium Bonus
|
None
|
Medium
|
High
|
None |
39
|
Niord's Fury | Frost Cut |
Medium Bonus
|
None
|
Low
|
High
|
Stunned, 7s duration |
44
|
Sif's Revenge | Ice Storm |
Medium Bonus
|
None
|
Medium
|
High
|
Bleeding, 32 damage/ tick, 20s duration |
50
|
Ragnarok | Behind target |
Medium Bonus
|
Low Penalty
|
Medium
|
High
|
Hindered, 40% Snare, 23s duration |
SPEAR
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Thrusting Spear | None |
Low Bonus
|
None
|
Low
|
Very Low
|
None |
2
|
Dazzling Spear | None |
None
|
None
|
Medium
|
Very Low
|
None |
4
|
Return Thrust | You evade |
Medium Bonus
|
None
|
Low
|
High
|
Bleeding, 8 damage/ tick, 20s duration |
6
|
Engage | None |
Medium Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
8
|
Extend Reach | Return Thrust |
Low Bonus
|
None
|
Low
|
High
|
18% Attack Speed Debuff, 20s duration |
10
|
Lancer | None |
Medium Bonus
|
Low Penalty
|
Medium
|
Low
|
None |
12
|
Dismissal | None |
None
|
High Bonus
|
Low
|
None
|
Detaunt |
15
|
Wounding Thrust | Engage |
Low Bonus
|
None
|
Medium
|
High
|
Hindered, 40% Snare, 14s duration |
18
|
Stab | You evade |
Medium Bonus
|
None
|
Low
|
Medium
|
21% Attack Speed Debuff, 20s duration |
21
|
Perforate | To side of target |
Low Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Hindered, 40% Snare, 19s duration |
25
|
Lunging Thrust | Lancer |
Medium Bonus
|
None
|
Medium
|
Medium
|
21% Attack Speed Debuff, 20s duration |
29
|
Raze | Stab |
Medium Bonus
|
None
|
Low
|
Medium
|
Bleeding, 20 damage/ tick, 20s duration |
34
|
Whirling Spear | None |
Medium Bonus
|
Low Penalty
|
Medium
|
High
|
None |
39
|
Razor Edge | Behind target |
Medium Bonus
|
Low Penalty
|
High
|
Medium
|
Stunned, 7s duration |
44
|
Odin's Wrath | Razor Edge |
High Bonus
|
Low Bonus
|
Low
|
High
|
Bleeding, 26 damage/ tick, 20s duration |
50
|
Gungnir's Fury | Perforate |
Medium Bonus
|
None
|
Medium
|
High
|
Bleeding, 50 damage/ tick, 30s duration |
SPELLS
ARCHERY
Shield (AF) | ||||||
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Determination |
Self
|
3.0s/20 minutes/0s
|
|
12 af | 6 |
4
|
Perserverance |
Self
|
3.0s/20 minutes/0s
|
|
14 af | 8 |
8
|
Self Control |
Self
|
3.0s/20 minutes/0s
|
|
18 af | 14 |
11
|
Iron Will |
Self
|
3.0s/20 minutes/0s
|
|
24 af | 18 |
14
|
Resolution |
Self
|
3.0s/20 minutes/0s
|
|
31 af | 22 |
18
|
Devotion |
Self
|
3.0s/20 minutes/0s
|
|
35 af | 30 |
23
|
Steel Mind |
Self
|
3.0s/20 minutes/0s
|
|
40 af | 38 |
31
|
Inner Strength |
Self
|
3.0s/20 minutes/0s
|
|
50 af | 50 |
42
|
Invincibility |
Self
|
3.0s/20 minutes/0s
|
|
64 af | 70 |
Buff (Strength) | ||||||
Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Vigorous Will |
Self
|
3.0s/20 minutes/0s
|
|
+12 Str | 3 |
7
|
Strength of Will |
Self
|
3.0s/20 minutes/0s
|
|
+15 Str | 6 |
13
|
Fortification of Will |
Self
|
3.0s/20 minutes/0s
|
|
+20 Str | 11 |
20
|
Focus of Will |
Self
|
3.0s/20 minutes/0s
|
|
+26 Str | 16 |
30
|
Power of Will |
Self
|
3.0s/20 minutes/0s
|
|
+34 Str | 25 |
39
|
Force of Will |
Self
|
3.0s/20 minutes/0s
|
|
+41 Str | 33 |
50
|
Sovereign Will |
Self
|
3.0s/20 minute/0s
|
|
+50 Str | 43 |
Buff (Dexterity/Quickness) | ||||||
Increases the target's Dexterity and Quickness, which will cause it to do more damage and be more effective in melee combat as well as cast spells faster. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6
|
Sharpened Senses |
Self
|
3.0s/20 minutes/0s
|
|
+21 Dex/Qui | 10 |
12
|
Keen Sight |
Self
|
3.0s/20 minutes/0s
|
|
+28 Dex/Qui | 20 |
19
|
Enhanced Senses |
Self
|
3.0s/20 minutes/0s
|
|
+37 Dex/Qui | 30 |
29
|
Honed Reflexes |
Self
|
3.0s/20 minutes/0s
|
|
+49 Dex/Qui | 48 |
40
|
Superior Coordination |
Self
|
3.0s/20 minutes/0s
|
|
+63 Dex/Qui | 68 |
48
|
Perfect Acuity |
Self
|
3.0s/20 minutes/0s
|
|
+72 Dex/Qui | 82 |
Damage Add | ||||||
Target does more damage with every melee weapon hit. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Piercing Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 1.4 DPS | 5 |
10
|
Incisive Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 1.8 DPS | 8 |
15
|
Cutting Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 2.9 DPS | 12 |
21
|
Sharpened Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 4.2 DPS | 17 |
27
|
Precision Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 5.4 DPS | 22 |
36
|
Unerring Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 7.3 DPS | 30 |
46
|
Perfect Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 9.4 DPS | 39 |
Buff (Movement Speed, Burst) | ||||||
The movement speed of the caster is increased for a short duration. Does not work in combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
9
|
Forest Shadow |
Self
|
0s/20 seconds/600s
|
|
Target speed increase: 140% | 16 |
16
|
Greater Forest Shadow |
Self
|
0s/25 seconds/600s
|
|
Target speed increase: 150% | 26 |
25
|
Forest Spirit |
Self
|
0s/35 seconds/600s
|
|
Target speed increase: 165% | 40 |
34
|
Greater Forest Spirit |
Self
|
0s/45 seconds/600s
|
|
Target speed increase: 180% | 56 |
45
|
Forest Phantom |
Self
|
0s/50 seconds/600s
|
|
Target speed increase: 195% | 72 |
Buff (Arrow Damage Type) | ||||||
This buff will change all the damage type of all normal archery spells to the specified type. This does not affect Fire Shot, Cold Shot, Poison Shot, or Acid Shot. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Blunt Arrows |
Self
|
0s/Until Cancelled/1s
|
|
Damage Type: Crush | |
2
|
Thrusting Arrows |
Self
|
0s/Until Cancelled/1s
|
|
Damage Type: Thrust | |
3
|
Slashing Arrows |
Self
|
0s/Until Cancelled/1s
|
|
Damage Type: Slash | |
Standard Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Standard Shot 1 |
Enemy
|
5.0s/0/0s
|
2100 range
|
7 damage (Slash) | 0% Fatigue |
7
|
Standard Shot 2 |
Enemy
|
5.0s/0/0s
|
2100 range
|
23 damage (Slash) | 0% Fatigue |
13
|
Standard Shot 3 |
Enemy
|
5.0s/0/0s
|
2100 range
|
47 damage (Slash) | 0% Fatigue |
19
|
Standard Shot 4 |
Enemy
|
5.0s/0/0s
|
2100 range
|
63 damage (Slash) | 0% Fatigue |
25
|
Standard Shot 5 |
Enemy
|
5.0s/0/0s
|
2100 range
|
79 damage (Slash) | 0% Fatigue |
31
|
Standard Shot 6 |
Enemy
|
5.0s/0/0s
|
2100 range
|
111 damage (Slash) | 0% Fatigue |
37
|
Standard Shot 7 |
Enemy
|
5.0s/0/0s
|
2100 range
|
127 damage (Slash) | 0% Fatigue |
43
|
Standard Shot 8 |
Enemy
|
5.0s/0/0s
|
2100 range
|
143 damage (Slash) | 0% Fatigue |
49
|
Standard Shot 9 |
Enemy
|
5.0s/0/0s
|
2100 range
|
159 damage (Slash) | 0% Fatigue |
Critical Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. You must be stealthed to fire this shot. This shot will penetrate a bladeturn, but will not break it. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Critical Shot 1 |
Enemy
|
5.0s/0/0s
|
2100 range
|
12 damage (Slash) | 8% Fatigue |
11
|
Critical Shot 2 |
Enemy
|
5.0s/0/0s
|
2100 range
|
38 damage (Slash) | 8% Fatigue |
17
|
Critical Shot 3 |
Enemy
|
5.0s/0/0s
|
2100 range
|
79 damage (Slash) | 8% Fatigue |
23
|
Critical Shot 4 |
Enemy
|
5.0s/0/0s
|
2100 range
|
106 damage (Slash) | 8% Fatigue |
29
|
Critical Shot 5 |
Enemy
|
5.0s/0/0s
|
2100 range
|
132 damage (Slash) | 8% Fatigue |
35
|
Critical Shot 6 |
Enemy
|
5.0s/0/0s
|
2100 range
|
185 damage (Slash) | 8% Fatigue |
41
|
Critical Shot 7 |
Enemy
|
5.0s/0/0s
|
2100 range
|
212 damage (Slash) | 8% Fatigue |
47
|
Critical Shot 8 |
Enemy
|
5.0s/0/0s
|
2100 range
|
239 damage (Slash) | 8% Fatigue |
50
|
Critical Shot 9 |
Enemy
|
5.0s/0/0s
|
2100 range
|
265 damage (Slash) | 8% Fatigue |
Long Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Long Shot 1 |
Enemy
|
5.0s/0/0s
|
2500 range
|
5 damage (Slash) | 8% Fatigue |
8
|
Long Shot 2 |
Enemy
|
5.0s/0/0s
|
2500 range
|
15 damage (Slash) | 8% Fatigue |
14
|
Long Shot 3 |
Enemy
|
5.0s/0/0s
|
2500 range
|
31 damage (Slash) | 8% Fatigue |
20
|
Long Shot 4 |
Enemy
|
5.0s/0/0s
|
2500 range
|
42 damage (Slash) | 8% Fatigue |
26
|
Long Shot 5 |
Enemy
|
5.0s/0/0s
|
2500 range
|
53 damage (Slash) | 8% Fatigue |
32
|
Long Shot 6 |
Enemy
|
5.0s/0/0s
|
2500 range
|
74 damage (Slash) | 8% Fatigue |
38
|
Long Shot 7 |
Enemy
|
5.0s/0/0s
|
2500 range
|
85 damage (Slash) | 8% Fatigue |
44
|
Long Shot 8 |
Enemy
|
5.0s/0/0s
|
2500 range
|
95 damage (Slash) | 8% Fatigue |
Point Blank Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4
|
Point Blank Shot 1 |
Enemy
|
4.0s/0/0s
|
1000 range
|
10 damage (Slash) | 8% Fatigue |
10
|
Point Blank Shot 2 |
Enemy
|
4.0s/0/0s
|
1000 range
|
30 damage (Slash) | 8% Fatigue |
16
|
Point Blank Shot 3 |
Enemy
|
4.0s/0/0s
|
1000 range
|
63 damage (Slash) | 8% Fatigue |
22
|
Point Blank Shot 4 |
Enemy
|
4.0s/0/0s
|
1000 range
|
85 damage (Slash) | 8% Fatigue |
28
|
Point Blank Shot 5 |
Enemy
|
4.0s/0/0s
|
1000 range
|
106 damage (Slash) | 8% Fatigue |
34
|
Point Blank Shot 6 |
Enemy
|
4.0s/0/0s
|
1000 range
|
148 damage (Slash) | 8% Fatigue |
40
|
Point Blank Shot 7 |
Enemy
|
4.0s/0/0s
|
1000 range
|
170 damage (Slash) | 8% Fatigue |
46
|
Point Blank Shot 8 |
Enemy
|
4.0s/0/0s
|
1000 range
|
191 damage (Slash) | 8% Fatigue |
Power Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This shot will penetrate a bladeturn and break it. The draw time on this shot is not modified by your dexterity. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Power Shot 1 |
Enemy
|
6.0s/0/0s
|
2100 range
|
12 damage (Slash) | 8% Fatigue |
9
|
Power Shot 2 |
Enemy
|
6.0s/0/0s
|
2100 range
|
38 damage (Slash) | 8% Fatigue |
15
|
Power Shot 3 |
Enemy
|
6.0s/0/0s
|
2100 range
|
79 damage (Slash) | 8% Fatigue |
21
|
Power Shot 4 |
Enemy
|
6.0s/0/0s
|
2100 range
|
106 damage (Slash) | 8% Fatigue |
27
|
Power Shot 5 |
Enemy
|
6.0s/0/0s
|
2100 range
|
132 damage (Slash) | 8% Fatigue |
33
|
Power Shot 6 |
Enemy
|
6.0s/0/0s
|
2100 range
|
185 damage (Slash) | 8% Fatigue |
39
|
Power Shot 7 |
Enemy
|
6.0s/0/0s
|
2100 range
|
212 damage (Slash) | 8% Fatigue |
45
|
Power Shot 8 |
Enemy
|
6.0s/0/0s
|
2100 range
|
239 damage (Slash) | 8% Fatigue |
Rapid Fire | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6
|
Rapid Fire 1 |
Enemy
|
3.0s/0/0s
|
2100 range
|
2 damage (Slash) | 4% Fatigue |
12
|
Rapid Fire 2 |
Enemy
|
3.0s/0/0s
|
2100 range
|
7 damage (Slash) | 4% Fatigue |
18
|
Rapid Fire 3 |
Enemy
|
3.0s/0/0s
|
2100 range
|
15 damage (Slash) | 4% Fatigue |
24
|
Rapid Fire 4 |
Enemy
|
3.0s/0/0s
|
2100 range
|
21 damage (Slash) | 4% Fatigue |
30
|
Rapid Fire 5 |
Enemy
|
3.0s/0/0s
|
2100 range
|
26 damage (Slash) | 4% Fatigue |
36
|
Rapid Fire 6 |
Enemy
|
3.0s/0/0s
|
2100 range
|
37 damage (Slash) | 4% Fatigue |
42
|
Rapid Fire 7 |
Enemy
|
3.0s/0/0s
|
2100 range
|
42 damage (Slash) | 4% Fatigue |
48
|
Rapid Fire 8 |
Enemy
|
3.0s/0/0s
|
2100 range
|
47 damage (Slash) | 4% Fatigue |
Fire Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Fire Shot 1 |
Enemy
|
7.0s/0/0s
|
2100 range
|
10 damage (Heat) | 10% Fatigue |
7
|
Fire Shot 2 |
Enemy
|
7.0s/0/0s
|
2100 range
|
30 damage (Heat) | 10% Fatigue |
13
|
Fire Shot 3 |
Enemy
|
7.0s/0/0s
|
2100 range
|
63 damage (Heat) | 10% Fatigue |
19
|
Fire Shot 4 |
Enemy
|
7.0s/0/0s
|
2100 range
|
85 damage (Heat) | 10% Fatigue |
25
|
Fire Shot 5 |
Enemy
|
7.0s/0/0s
|
2100 range
|
106 damage (Heat) | 10% Fatigue |
31
|
Fire Shot 6 |
Enemy
|
7.0s/0/0s
|
2100 range
|
148 damage (Heat) | 10% Fatigue |
37
|
Fire Shot 7 |
Enemy
|
7.0s/0/0s
|
2100 range
|
170 damage (Heat) | 10% Fatigue |
43
|
Fire Shot 8 |
Enemy
|
7.0s/0/0s
|
2100 range
|
191 damage (Heat) | 10% Fatigue |
49
|
Fire Shot 9 |
Enemy
|
7.0s/0/0s
|
2100 range
|
212 damage (Heat) | 10% Fatigue |
Cold Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Cold Shot 1 |
Enemy
|
7.0s/0/0s
|
2100 range
|
10 damage (Cold) | 10% Fatigue |
8
|
Cold Shot 2 |
Enemy
|
7.0s/0/0s
|
2100 range
|
30 damage (Cold) | 10% Fatigue |
14
|
Cold Shot 3 |
Enemy
|
7.0s/0/0s
|
2100 range
|
63 damage (Cold) | 10% Fatigue |
20
|
Cold Shot 4 |
Enemy
|
7.0s/0/0s
|
2100 range
|
85 damage (Cold) | 10% Fatigue |
26
|
Cold Shot 5 |
Enemy
|
7.0s/0/0s
|
2100 range
|
106 damage (Cold) | 10% Fatigue |
32
|
Cold Shot 6 |
Enemy
|
7.0s/0/0s
|
2100 range
|
148 damage (Cold) | 10% Fatigue |
38
|
Cold Shot 7 |
Enemy
|
7.0s/0/0s
|
2100 range
|
170 damage (Cold) | 10% Fatigue |
44
|
Cold Shot 8 |
Enemy
|
7.0s/0/0s
|
2100 range
|
191 damage (Cold) | 10% Fatigue |
50
|
Cold Shot 9 |
Enemy
|
7.0s/0/0s
|
2100 range
|
212 damage (Cold) | 10% Fatigue |
Poison Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Poison Shot 1 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
5 damage (Body), 2 damage/pulse | 10% Fatigue |
9
|
Poison Shot 2 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
15 damage (Body), 4 damage/pulse | 10% Fatigue |
15
|
Poison Shot 3 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
31 damage (Body), 9 damage/pulse | 10% Fatigue |
21
|
Poison Shot 4 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
42 damage (Body), 16 damage/pulse | 10% Fatigue |
27
|
Poison Shot 5 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
53 damage (Body), 25 damage/pulse | 10% Fatigue |
33
|
Poison Shot 6 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
74 damage (Body), 36 damage/pulse | 10% Fatigue |
39
|
Poison Shot 7 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
85 damage (Body), 49 damage/pulse | 10% Fatigue |
45
|
Poison Shot 8 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
95 damage (Body), 64 damage/pulse | 10% Fatigue |
Acid Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4
|
Acid Shot 1 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
5 damage (Matter), 2 damage/pulse | 10% Fatigue |
10
|
Acid Shot 2 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
15 damage (Matter), 4 damage/pulse | 10% Fatigue |
16
|
Acid Shot 3 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
31 damage (Matter), 9 damage/pulse | 10% Fatigue |
22
|
Acid Shot 4 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
42 damage (Matter), 16 damage/pulse | 10% Fatigue |
28
|
Acid Shot 5 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
53 damage (Matter), 25 damage/pulse | 10% Fatigue |
34
|
Acid Shot 6 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
74 damage (Matter), 36 damage/pulse | 10% Fatigue |
40
|
Acid Shot 7 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
85 damage (Matter), 49 damage/pulse | 10% Fatigue |
46
|
Acid Shot 8 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
95 damage (Matter), 64 damage/pulse | 10% Fatigue |
Siege Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This arrow can only be used on objects and keeps. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6
|
Siege Shot 1 |
Enemy
|
7.0s/0/15s
|
2100 range
|
2 damage (Slash) | 10% Fatigue |
12
|
Siege Shot 2 |
Enemy
|
7.0s/0/15s
|
2100 range
|
7 damage (Slash) | 10% Fatigue |
18
|
Siege Shot 3 |
Enemy
|
7.0s/0/15s
|
2100 range
|
15 damage (Slash) | 10% Fatigue |
24
|
Siege Shot 4 |
Enemy
|
7.0s/0/15s
|
2100 range
|
21 damage (Slash) | 10% Fatigue |
30
|
Siege Shot 5 |
Enemy
|
7.0s/0/15s
|
2100 range
|
26 damage (Slash) | 10% Fatigue |
36
|
Siege Shot 6 |
Enemy
|
7.0s/0/15s
|
2100 range
|
37 damage (Slash) | 10% Fatigue |
42
|
Siege Shot 7 |
Enemy
|
7.0s/0/15s
|
2100 range
|
42 damage (Slash) | 10% Fatigue |
48
|
Siege Shot 8 |
Enemy
|
7.0s/0/15s
|
2100 range
|
47 damge (Slash) | 10% Fatigue |
Volley | ||||||
Target takes damage. Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target. You can set a ground target by pressing the Ground Target key (default: F5) and moving the crosshairs as desired. Other players can designate a target for the caster by using the /groundassist command. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Volley 1 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
10 damage (Slash) | 10% Fatigue |
11
|
Volley 2 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
30 damage (Slash) | 10% Fatigue |
17
|
Volley 3 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
63 damage (Slash) | 10% Fatigue |
23
|
Volley 4 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
85 damage (Slash) | 10% Fatigue |
29
|
Volley 5 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
106 damage (Slash) | 10% Fatigue |
35
|
Volley 6 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
148 damage (Slash) | 10% Fatigue |
41
|
Volley 7 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
170 damage (Slash) | 10% Fatigue |
47
|
Volley 8 |
Enemy
|
7.0s/0/30s
|
2100 range /
350 radius |
191 damage (Slash) | 10% Fatigue |
BEASTCRAFT
Buff (Strength/Constitution) | ||||||
Increases the target's Strength and Constitution, which will cause it to be able to carry more weight, as well as to both do more damage in melee combat and to be able to take more damage before dying. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
10
|
Wild Spirit |
Pet
|
0s/20 minutes/10s
|
1000 range
|
+27 Str/Con | 16 |
17
|
Feral Spirit |
Pet
|
0s/20 minutes/10s
|
1000 range
|
+34 Str/Con | 28 |
24
|
Furious Spirit |
Pet
|
0s/20 minutes/10s
|
1000 range
|
+43 Str/Con | 38 |
33
|
Raging Spirit |
Pet
|
0s/20 minutes/10s
|
1000 range
|
+54 Str/Con | 54 |
41
|
Frenzied Spirit |
Pet
|
0s/20 minutes/10s
|
1000 range
|
+63 Str/Con | 70 |
Summon Wolf | ||||||
Summons a "pet", or servant that the caster commands to fight and die for it. The hunter can summon this pet during combat. If a hunter already has a pet charmed, they cannot summon a wolf. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Hunter's Companion |
Self
|
0s/Until Destroyed/ Dispelled/120s
|
|
Wolf is 80% of caster's level, Max Level: 7 | 25% |
7
|
Hunter's Pet |
Self
|
0s/Until Destroyed/ Dispelled/120s
|
|
Wolf is 80% of caster's level, Max Level: 13 | 25% |
13
|
Hunter's Ally |
Self
|
0s/Until Destroyed/ Dispelled/120s
|
|
Wolf is 80% of caster's level, Max Level: 20 | 25% |
20
|
Hunter's Protector |
Self
|
0s/Until Destroyed/ Dispelled/120s
|
|
Wolf is 80% of caster's level, Max Level: 32 | 25% |
32
|
Hunter's Avatar |
Self
|
0s/Until Destroyed/ Dispelled/120s
|
|
Wolf is 82% of caster's level, Max Level: 50 | 25% |
40
|
Hunter's Elder Protector |
Self
|
0s/Until Destroyed/ Dispelled/120s
|
|
Wolf is 85% of caster's level, Max Level: 50 | 25% |
50
|
Hunter's Elder Avatar |
Self
|
0s/Until Destroyed/ Dispelled/120s
|
|
Wolf is 90% of caster's level, Max Level: 50 | 25% |
Charm Animal | ||||||
Compels an animal to fight and die for the caster. The level of the creature charmed is up to 80% of the caster's level or the level given in the spell's effect, whichever is less. (The final spell in this line may charm animals up to 82% of the caster's level) | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Minor Call of Gleipnir |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm animals up to 80% of the caster's level, Max Level: 7 | 25% |
7
|
Lesser Call of Gleipnir |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm animals up to 80% of the caster's level, Max Level: 13 | 25% |
13
|
Call of Gleipnir |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm animals up to 80% of the caster's level, Max Level: 20 | 25% |
20
|
Greater Call of Gleipnir |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm animals up to 80% of the caster's level, Max Level: 32 | 25% |
32
|
Superior Call of Gleipnir |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm animals up to 82% of the caster's level, Max Level: 50 | 25% |
45
|
Unyeilding Call of Gleipnir |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm animals up to 90% of the caster's level, Max Level: 50 | 25% |
Charm Insect | ||||||
Compels an insect to fight and die for the caster. The level of the creature charmed is up to 80% of the caster's level or the level given in the spell's effect, whichever is less. (The final spell in this line may charm insects up to 82% of the caster's level) | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Influence Insect |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm insects up to 80% of the caster's level, Max Level: 9 | 25% |
9
|
Compel Insect |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm insects up to 80% of the caster's level, Max Level: 15 | 25% |
15
|
Charm Insect |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm insects up to 80% of the caster's level, Max Level: 22 | 25% |
22
|
Control Insect |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm insects up to 80% of the caster's level, Max Level: 35 | 25% |
35
|
Dominate Insect |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm insects up to 82% of the caster's level, Max Level: 50 | 25% |
45
|
Overpower Insect |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm insects up to 90% of the caster's level, Max Level: 50 | 25% |
Charm Reptile | ||||||
Compels a reptile to fight and die for the caster. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Influence Reptile |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm reptiles up to 80% of the caster's level, Max Level: 9 | 25% |
8
|
Compel Reptile |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm reptiles up to 80% of the caster's level, Max Level: 15 | 25% |
14
|
Charm Reptile |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm reptiles up to 80% of the caster's level, Max Level: 22 | 25% |
21
|
Control Reptile |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm reptiles up to 80% of the caster's level, Max Level: 35 | 25% |
34
|
Dominate Reptile |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm reptiles up to 82% of the caster's level, Max Level: 50 | 25% |
45
|
Overpower Reptile |
Enemy
|
4.0s/Until Destroyed/ Dispelled/0s
|
1200 range
|
Can charm reptiles up to 90% of the caster's level, Max Level: 50 | 25% |
Call the Hounds | ||||||
Summons hounds that will sniff out realm enemies within 3000 units of you, including any stealthed enemies that you can detect when you begin summoning the hounds. These hounds will follow their targets for the duration, but will not reveal stealthed enemies. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
30
|
Call the Hounds |
Enemy
|
5.0s/60 seconds/900s
|
3000 radius
|
6 maximum targets | 10 |
full