Welcome to this week's Grab Bag!
No additional notes this week, but plenty of info in the answers below!
As always, thanks everyone for your questions, please keep 'em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
Now onto the questions!
Since the stacking of the otherworldly ring and dream conqueror has been fixed, any plans on bringing them back to the original delve since they were nerfed because of said stacking?
The HP/AF values were reduced across all items and classes (in Patch 1.125) because they were over-performing a bit and because most of the item /uses could already stack with the class-based HP/AF abilities. The value changes were not made because of the items stacking with each other.
The change to the dream conqueror band was simply made to make it consistent with all other item-based HP/AF /uses. We therefore have no plans to revisit these values.
So there's a weapon model that looks similar to a khopesh in real life, On Hib there's 3 1 handed weapons with the skin but there's 0 on mid. An example of the model on hib is the Arcanite Blade of Silent Oblivion. Why is it that mid doesn't get their own version of the 1 hander.
The kopesh is an Egyptian-inspired weapon that was introduced in Trials of Atlantis. So there is already a model of this blade available to each realm: Qebehsenuef's Blade of Dread. Happy hunting!
However, please be aware that there are several realm-unique weapon models in-game that we want to keep as realm-specific. Those models help add flavour and highlight differences to each realm and that’s something we will always try to maintain.
In the newsletter you mentioned keep dynamics coming to the frontiers in May, can you expand on that? Will it be similar to the molvik changes?
Similar yes, but not identical. The idea of several objectives outside of the under-sieged keep itself that can be controlled and captured by small forces will be the same, but the objectives will control and affect different aspects of the keep than they do in Molvik.
We don’t want to give away everything just yet, but it won’t involve every keep in the frontier and it will be a temporary event. Depending how the event and the reception to the objectives go, they may be added as a permanent feature down the road!
When spellcrafting a cold legendary, I added 3 gems for 60 hits, 29 dexterity, and 29 quickness....when trying to later spell craft the 4th slot (7% heat resist) it wouldn't allow it. Why is that?
Unfortunately, it sounds like this may have been an “old” version of the cold legendary weapon which only has 3 spellcraft slots instead of 4.
When we added the new versions, we couldn't force previously crafted items to have different stats, so there are still old versions of these legendary weapons out there.
The new versions of Legendary Weapons all have +3% melee or spell damage, +10 Armor Factor, +3% style damage or 3% cast speed, and 4 spellcraftable slots. The 3% style damage or cast speed are not on the old versions, so be sure to look for them before purchasing or spellcrafting the item to make sure it's a newer version.
Can we get an update on how progress on Endless Conquest is going?
We’re continuing to work hard at it and still expect to deliver it this year!
That's all for this week!
Enjoy the weekend :)